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However, a player could view highlights of a battle after it had played out to relive the action, though commentary from Bil Dwyer and Tim Green was notably absent from fights.Įarly promotional material for the game, featuring its 3D model of Diesector. It could also take an excessive amount of time for bots to be counted out. However, at the stage the game was at when production ceased, it was possible for bots in rumbles to show as "OUT" when they are still mobile. It was possible to compete in four-way rumbles as well as one-on-one fights, with introductions from Mark Beiro audible in-game. The in-game models for each competitor robot were largely accurate, even down to bespoke decals and internal components being roughly detailed when damage was taken. The game appeared to be a notable improvement on previous releases, implementing visible damage and relatively realistic physics. The BattleBots video game was also highlighted to have different camera angles, more accurate damage representation than previous games and play-by-play commentary with eighty playable robots and twenty different arenas to compete in, though not all of these were present on the most recently accessed version of the game prior to it being scrapped. " Battle with up to 4 players in one arena or play in a 3 player or 4 player league." - Official description from THQ.